Wednesday, 22 October 2014

D.B: Animatic Response


  • What was your individual contribution to the storyboarding and animatic task?
Here are the storyboards that I drew:

Me and Alex went to Nero together and spent 3 hours taking photos of each individual storyboard and uploading it to Alex's computer. We then put all of the photos onto Alex's editing software: Final Cut Pro X.
I had downloaded the song so we put that also onto the software. I edited an experimental part where the animatic quickly cuts from the dancers on opposite side of the screen repetitively. Me and Alex took it in turns putting the photos in order and then cutting them down to fit with the song. I edited the bit where the writing 'Gold Is Not Enough' cuts in time to the track.
  • What have you learned from completing this process in terms of, camera - distance, movement and angle; editing - duration and transitions; sound - relationship between lyrics/sound and visuals, emotional colouring; Mise en scene - locations, character blocking?
I have realised that there is a large variety of shots we need. Not only do we need a lot of footage but we need a large range of different shots because we have learnt that we want a very fast cutting rate. We want each shot to on average be no longer than 2/3 seconds, this will match the genre conventions and create the energetic feel we want. We have thought of these specific shots that we now want to include:
> a low angle of the dancers legs.
> a LS of Isaac on the roof
> a CU of Isaac's face
> a high angled shot of the dancers - we can achieve this on the stairwell as well as the numerous levels available at the skate park.

The cutting rate of the scenes on the rooftop will be longer because we have positioned them in the slower parts of the song in order to create an emotional emphasis and to exaggerate his portrayal of depression. This will relate the still, cinematic, slightly 'film noir-esque' shots to the slower pace of the music.

From the drawings we created we have realised that we need to fill the shots by character blocking the dancers close together and the camera to be close to them. We definitely want a lot of handicam shots when they are dancing to add movement and enable the audience to feel involved. We want to associate the music with the visuals by placing all of the dancing scenes when the beat is fast and having a highly saturated
  • How else has this process fed into the development of your concept?

  • How was this task more complex/different from the same task at AS?

  • What were the challenges/difficulties of carrying out this task? 

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